
MeasureIt unveils the true dimensions and distances of GameObjects directly inside the Unity3d editor. No need to guess the mesh sizes or distances for exact placements anymore, just MeasureIt!MeasureIt is a seemless extension to the Unity3d Editor that lets you see the size of your meshes (including scaling) along with the distance between two or more GameObjects directly inside the editor without hassle or slowdowns.Unlike other tools it can easily handle hundreds of measurements in real time.So if you need to precisly fit meshes into a certain space or just want to know the mesh size of an freshly bought asset pack? MeasureIt has you covered!Tested in Unity3d 2021, 2022, 2023, 6.0, 6.1 and 6.2Plug ’n’ play, just import MeasureIt and it will work out of the box and integrates seemless into the Unity3d EditorHigh Performance, MeasureIt can display the size of thousands of meshes with no noticeable slow down.Non-intrusive, MeasureIt is completely editor only, it does not affect build size or build time at all.Clean Code, the essential parts of MeasureIt were developed using Test-Driven-Development (TDD) full test suite included.Future enhancements are planed.MeasureIt unveils the true dimensions and distances of GameObjects directly inside the Unity3d editor. No need to guess the mesh sizes or distances for exact placements anymore, just MeasureIt!
MeasureIt is a seemless extension to the Unity3d Editor that lets you see the size of your meshes (including scaling) along with the distance between two or more GameObjects directly inside the editor without hassle or slowdowns.
Unlike other tools it can easily handle hundreds of measurements in real time.
So if you need to precisly fit meshes into a certain space or just want to know the mesh size of an freshly bought asset pack? MeasureIt has you covered!
Tested in Unity3d 2021, 2022, 2023, 6.0, 6.1 and 6.2
Plug ’n’ play, just import MeasureIt and it will work out of the box and integrates seemless into the Unity3d Editor
High Performance, MeasureIt can display the size of thousands of meshes with no noticeable slow down.
Non-intrusive, MeasureIt is completely editor only, it does not affect build size or build time at all.
Clean Code, the essential parts of MeasureIt were developed using Test-Driven-Development (TDD) full test suite included.
Future enhancements are planed.