This plugin provides an easy to use API for doing async raycasts in Unity. Internally it is using Unity's Job System to handle RaycastCommands. It makes it extremely easy to leverage multiple threads without having you think about the complexities of it or introduce any bugs into your game.
It's a no-brainer nearly hassle free performance booster for your project.
The documentation provides simple and clear instructions for usage, you can get started right away and immediately see performance improvements in your game.
Tested against Unity 2021 and Unity 2022. If you find any issues in any other versions of Unity, past or future, please email me. See documentation for my email.
The demo scenes provided should work for both Unity's Built In Render Pipeline and URP. However, the plugin has nothing to do with render pipelines and will work with any pipeline, including HDRP and custom ones.
Unity forum thread here.