Capture, preview, and reuse copied component or object data with a streamlined workflow that boosts speed and efficiency inside the Unity Editor.Minimum Supported Unity Version: 2021.3 LTS⚠ Maintenance NoticeThis version is no longer updated but remains fully usable for existing and future projects.For heavy or unoptimized inspectors, preview generation may cause brief lag (Unity GUI limitation).⭐ What It DoesCaptures data from components, objects, or selected properties for later reuse.Lets you quickly apply saved data to any compatible target.Provides previews so you always know what you're reapplying.Organizes everything in a simple, clean interface.🚀 Key AdvantagesSpeeds up repetitive editing tasks.Ideal for duplicating setups and syncing values across large scenes.Works with single items or large batches.Supports instant reuse through quick actions.🔧 Useful ToolsApply saved data to multiple objects at once.Add copied components as new components.Copy/paste multiple components in one operation.Export and import saved data using JSON.Transfer saved data between multiple Unity instances.Some Links:Documentation | Email⚡ DependencyRequires Newtonsoft.JSON for import/export functionality.⭐ Core FunctionalitySave data from components, objects, or selected properties.Preview saved data before applying.Apply saved data instantly or through the main window.Works across single or multiple objects.🔄 Workflow ToolsBatch copy and batch apply for rapid multi-object editing.Add saved component data as new components on targets.Handle multiple components in one operation.Quick-access “recent” reuse without opening the window.📦 Data HandlingExport saved data to JSON for backup or sharing.Import with preview and selective apply options.Transfer data between separate Unity instances.🛠 General NotesDesigned to reduce repetitive editor work.Preview performance depends on the inspected component’s GUI quality.