GPU procedural vegetation instancer is a free asset capable of proceduraly instancing millions of objects on Unity terrains.This package requires specific shaders to work properly. A mean to convert your shaders is proposed with it.The GPU procedural vegetation instancer package is a free tool capable of instancing millions of objects on Unity terrains.The project is open source and visible here : https://github.com/Myrmecoman/Unity-GPU-Vegetation-Instancer-HDRP_URPThis asset needs shaders capable of indirect instancing. Such shaders can be hard to obtain, and a full tutorial on how to obtain those is provided in the Github page. However 1 shader suitable for HDRP is provided allowing to display grass with wind deformation.A demo scene made with HDRP is available, it is advised to play around with it before jumping to another render pipeline.For more information on the asset, or to report a bug please see the Github page.If you have any question or request, please send a mail at the following address : vegetationinstancer@outlook.com- Works with any rendering pipeline- Frustrum culling included- No data saved appart from the terrain heightmap and texturemap- Works at runtime proceduraly on GPU- Works with any shader capable of GPU indirect instancing- Lots of parameters to proceduraly instantiate your objects