The Foliage Render is a replacement renderer for Unity Terrain Tree's and Details rendering, using Instance Indirect rendering for faster rendering.Works with 2021/2022 LTS versions of Unity in HDRP/URP/BiRP. The Foliage Renderer replaces Unity Terrain's Tree and Detail rendering with a faster, indirect rendering path.Features:- GPU based rendering, freeing up significant CPU time- Cell based Streaming and Culling of terrain details- GPU based Frustum Culling- GPU based HI-Z Occlusion Culling in BiRP, HDRP & URP- Supports up to 4 LODs per object with LOD Crossfade Support- Supports LODs on Unity Terrain Details- Support for Single Pass Stereo Rendering- Ability to pass Height, Normal, and Albedo of terrain, as well as user defined per-terrain data to vegetation shaders.- Custom shaders and shader code to allow conforming objects to the terrain- Custom shaders and shader code to allow tinting objects with the terrain's albedo- Can overload visible distance and shadow distance per object- Can overload max LOD usage for faster shadow rendering- Compressed data structures for faster processing and reduced memory usage- Works with The Vegetation Engine shaders- Includes it's own shader and stackables for Better Shaders, which supports albedo tint, conforming to the terrain, wind animation, and instancing support.- Shader graph node for adding indirect instancing support to existing shaders- Shader patcher to modify external 3rd party shaders- One menu item selection to convert existing terrains to Foliage Renderer- All source code includedDocumentationJoin the Discord Group, handled by Dicewrench Designs.Check out some of our other products:Better Lit Shader - A feature rich uber shader that runs on all render pipelinesBetter Shaders - Write text based shaders that work across all render pipelinesMicroSplat - The most popular and feature rich terrain shading system on the asset storeMicroVerse-Core Collection - Fully Realtime, Non-Destructive terrain editingRequires Compute Shaders, Unity's Mathamatics, Burst, Jobs, and Collections packages. Requires modifications to existing shaders, and shaders must use dithered alpha or clipmaps instead of regular alpha.