Easily use AnimationCurves in both ShaderGraph materials and your own custom Shaders.Features:* Very simple drop in. Add PfbCorgiCurveManager to your scene and a sub-graph to your shaders and you’re good to go!* Supports as many curves as your platform can support (limited only by texture array limits) - the editor informs you of common mistakes.* Highly optimized curve sampling. Don’t worry about performance with these curves!* Supports multiple precision and quality modes. If you’re shipping on mobile, lower curve sampling quality and texture precision, if absolutely necessary!* Supports VR Multi Pass (MP) and Single Pass Instanced (SPI) rendering!* Supports all render pipelines, both with and without ShaderGraph!* Full source code included!Documentation available here: DocumentationForum post here: Unity forums