3d model is designed for computer games of different genres
you can use it in your game, make a retarget animation for itAnimation retarget Unity. Rigged to HumanoidFully rigged (standard humanoid rig UE4)The skeleton is suitable for loading animations MIXAMOEditing the model is recommended in Maya (for example, to change the gloves)PBR textures-AO-Base color-Emissive color-Metalness-Normal-Roughnesscontains an ID map for changing colorsTextures 4096x4096 on all character partsFor convenience, the project contains textures and materials in 2k resolutionif desired, the texture can be compressed to 1024x1024 or less, without much loss of qualityTexture sets are separated for each part.Animations: noPOLYCOUNT FOR EACH PART SEPARATELY:Armor hands: Faces: 2052, Verts: 2370Armor legs: Faces: 2576, Verts: 2886Armor torso: Faces: 2626, Verts: 2655Body: Faces: 6226, Verts: 6142Helmet: Faces: 1770, Verts: 1768Shield: Faces: 3411, Verts: 3314Axe: Faces: 3049, Verts: 2908All with weapons: Faces: 21710, Verts: 22043Number of textures 91Texture dimensions - 4096x4096 or 2048x2048 for all partsPolygon count: 21710 (41918 tris)Number of prefabs: 3Rigging: YesAnimation countl: 0UV mapping: Yes