Quantum Volumetrics: Volumetric Lighting solution for Unity 3D
Moonlight Gameworks
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Improve the visual quality of your scene lighting with Quantum Volumetrics, a component of the Envira Enhance ecosystem.Quantum Volumetrics is a high-quality volumetric lighting system that provides a great visual improvement without sacrificing too much performance.ABOUT QUANTUM VOLUMETRICSWe created Quantum Volumetrics to use it on our first project: The Bakerville Case.We decided to share our asset so that other developers can also improve the visual fidelity of their projects.Our asset allow developers modify its parameters easily.FeaturesRendering ResolutionSample CountDensityExtinctionScatteringSupport for Point, Spot and Directional light types.Very simple sample scene, all the potential of the assets will stand out more in your scenes.Documentation included.And more...Easy to implement and use.It does not interfere with Unity's internal settings, so you will not have operating problems.Anyone can modify its parameters thanks to its simple and intuitive settings.Only render in Game Mode.If you are using an optimizer and you experiment any issues like volume through models, check its settings.Works with DirectX 11 and above.Tested on Windows but it should work on other platforms as well.No support for VR.No support for mobile devices.We recommend first reviewing the assets documentation and adding them directly to your scenes.We recommend including shaders in the "Always Include" list in Unity settings to avoid any inconvenience.