This Character rig is based on a Humanoid skeleton.The Character has no animation, the video only shows a demonstration.The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.All screenshots were rendered in Unity.74689 triangles 48248 verticesPBR textures:details_Albedo, details_MetallicOcclusionSmoothness, details_Normal, hand_Albedo,hand_MetallicOcclusionSmoothness, hand_Normal, head_Albedo,head_MetallicOcclusionSmoothness, head_Normal, pant_Albedo, pant_MetallicOcclusionSmoothness, pant_Normal, shirt_t_Albedo, shirt_t_MetallicOcclusionSmoothness, shirt_t_Normal, vest_Albedo, vest_MetallicOcclusionSmoothness, vest_Normal (4096x4096),beret_Albedo, beret_MetallicOcclusionSmoothness.tga, beret_Normal, boot_Albedo, boot_MetallicOcclusionSmoothness, boot_Normal, hair_Albedo, tactical_knee_pads_Albedo, tactical_knee_pads_MetallicOcclusionSmoothness, tactical_knee_pads_Normal (2048x2048)Number of textures 48Number of Materials 30Texture dimensions 4096, 2048Polygon count 74689Number of meshes 1Number of prefabs 6Rigging: YesAnimation count 0UV mapping: YesLOD information (count, number of levels) 0Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline