This asset is composed of various 112 high-quality motion capture animations needed for game development.Animation Clips consist of all looping animation Mecanim compatible.Also, all motion is humanoid based.We have a professional motion capture team. Our database has thousands of animations.We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!** This package only includes character's action, without the animation of the weapon.Animations:AA_Female_1H_weapon_idle_loopAA_Female_1H_weapon_idle_to_attackAA_Female_1H_weapon_attack_to_idleAA_Female_1H_weapon_attack_idle_loopAA_Female_1H_weapon_Stand_to_Crouch_StepForwardAA_Female_1H_weapon_Stand_to_Crouch_StepBackAA_Female_1H_weapon_Crouch_to_Stand_StepForwardAA_Female_1H_weapon_Crouch_to_Stand_StepBackAA_Female_1H_weapon_Crouch_loopAA_Female_1H_weapon_Crouch_to_KneelAA_Female_1H_weapon_Kneel_to_CrouchAA_Female_1H_weapon_Kneel_loopAA_Female_1H_weapon_idle_to_runAA_Female_1H_weapon_run_loopAA_Female_1H_weapon_run_to_idleAA_Female_1H_weapon_idle_to_runBackAA_Female_1H_weapon_runBack_loopAA_Female_1H_weapon_runBack_to_idleAA_Female_1H_weapon_idle_to_runR45AA_Female_1H_weapon_runR45_loopAA_Female_1H_weapon_runR45_to_idleAA_Female_1H_weapon_idle_to_runR90AA_Female_1H_weapon_runR90_loopAA_Female_1H_weapon_runR90_to_idleAA_Female_1H_weapon_idle_to_runR135AA_Female_1H_weapon_runR135_loopAA_Female_1H_weapon_runR135_to_idleAA_Female_1H_weapon_idle_to_runL45AA_Female_1H_weapon_runL45_loopAA_Female_1H_weapon_runL45_to_idleAA_Female_1H_weapon_idle_to_runL90AA_Female_1H_weapon_runL90_loopAA_Female_1H_weapon_runL90_to_idleAA_Female_1H_weapon_idle_to_runL135AA_Female_1H_weapon_runL135_loopAA_Female_1H_weapon_runL135_to_idleAA_Female_1H_weapon_idle_to_walkAA_Female_1H_weapon_walk_loopAA_Female_1H_weapon_walk_to_idleAA_Female_1H_weapon_idle_to_walkBackAA_Female_1H_weapon_walkBack_loopAA_Female_1H_weapon_walkBack_to_idleAA_Female_1H_weapon_idle_to_walkR45AA_Female_1H_weapon_walkR45_loopAA_Female_1H_weapon_walkR45_to_idleAA_Female_1H_weapon_idle_to_walkR90AA_Female_1H_weapon_walkR90_loopAA_Female_1H_weapon_walkR90_to_idleAA_Female_1H_weapon_idle_to_walkR135AA_Female_1H_weapon_walkR135_loopAA_Female_1H_weapon_walkR135_to_idleAA_Female_1H_weapon_idle_to_walkL45AA_Female_1H_weapon_walkL45_loopAA_Female_1H_weapon_walkL45_to_idleAA_Female_1H_weapon_idle_to_walkL90AA_Female_1H_weapon_walkL90_loopAA_Female_1H_weapon_walkL90_to_idleAA_Female_1H_weapon_idle_to_walkL135AA_Female_1H_weapon_walkL135_loopAA_Female_1H_weapon_walkL135_to_idleAA_Female_1H_weapon_idle_to_CrouchWalkAA_Female_1H_weapon_CrouchWalk_loopAA_Female_1H_weapon_CrouchWalk_to_idleAA_Female_1H_weapon_idle_to_CrouchWalkBackAA_Female_1H_weapon_CrouchWalkBack_loopAA_Female_1H_weapon_CrouchWalkBack_to_idleAA_Female_1H_weapon_idle_to_CrouchWalkR45AA_Female_1H_weapon_CrouchWalkR45_loopAA_Female_1H_weapon_CrouchWalkR45_to_idleAA_Female_1H_weapon_idle_to_CrouchWalkR90AA_Female_1H_weapon_CrouchWalkR90_loopAA_Female_1H_weapon_CrouchWalkR90_to_idleAA_Female_1H_weapon_idle_to_CrouchWalkR135AA_Female_1H_weapon_CrouchWalkR135_loopAA_Female_1H_weapon_CrouchWalkR135_to_idleAA_Female_1H_weapon_idle_to_CrouchWalkL45AA_Female_1H_weapon_CrouchWalkL45_loopAA_Female_1H_weapon_CrouchWalkL45_to_idleAA_Female_1H_weapon_idle_to_CrouchWalkL90AA_Female_1H_weapon_CrouchWalkL90_loopAA_Female_1H_weapon_CrouchWalkL90_to_idleAA_Female_1H_weapon_idle_to_CrouchWalkL135AA_Female_1H_weapon_CrouchWalkL135_loopAA_Female_1H_weapon_CrouchWalkL135_to_idleAA_Female_1H_weapon_idle_to_jumpAA_Female_1H_weapon_jump_to_idleAA_Female_1H_weapon_jump_air_loopAA_Female_1H_weapon_jumpAA_Female_1H_weapon_attack_type1AA_Female_1H_weapon_attack_type2AA_Female_1H_weapon_attack_type3AA_Female_1H_weapon_attack_type4AA_Female_1H_weapon_attack_type5AA_Female_1H_weapon_under_attack_type1AA_Female_1H_weapon_under_attack_type2AA_Female_1H_weapon_under_attack_type3AA_Female_1H_weapon_under_attack_type4AA_Female_1H_weapon_under_attack_type5AA_Female_1H_weapon_provoke_type1AA_Female_1H_weapon_provoke_type2AA_Female_1H_weapon_provoke_type3AA_Female_1H_weapon_provoke_type4AA_Female_1H_weapon_provoke_type5AA_Female_1H_weapon_greet_type1AA_Female_1H_weapon_greet_type2AA_Female_1H_weapon_greet_type3AA_Female_1H_weapon_greet_type4AA_Female_1H_weapon_greet_type5AA_Female_1H_weapon_idle_grab_weapon_type1AA_Female_1H_weapon_idle_throw_weapon_type1AA_Female_1H_weapon_idle_grab_weapon_type2AA_Female_1H_weapon_idle_throw_weapon_type2Technical detailsRigging: YesAnimation count: 112Animation type list: fbxmotion capture