Demolition Media Hap Pro GPU (Windows)
Demolition Studios
$500.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
02/09(2024) |
500.0 |
11/06(2024) |
500.0 |
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Network synced industry-proven 100% GPU accelerated Hap video codec playback solution for Unity.Ideal for large media installations / display walls / projections / immersive experiences.Documentation and issue trackerDemo versionForum threadSample videos (needed for example scenes)Standalone encoder appDemolition Media Hap Pro Sync with network syncFeatures:— Hardware accelerated Hap video playback without any external codecs installation needed. All fravours of Hap are supported.— 100% GPU compute shader decoding with new GDeflate compression format (now no CPU overhead at all, Unity 2022.3.12f1 or newer).— 20-90% smaller file sizes with new GDeflate compression format.— Use Unity Timeline to control the playback.— Seamless loop playback.— Multichannel 5.1/7.1 audio support using Unity AudioSource.— HAP HDR - play 32-bit floating point HDR videos. Ideal for things like 10-bit color depth footage. Unsigned format recommended.— High quality video with the new Hap R codec.— Low CPU usage. Frames are mostly decompressed on the GPU.— Play 4k @ 120 fps, 8k @ 60 fps or 10k @ 60fps videos (on supported hardware), play tons of smaller videos at once. Extremely fast frame-precise seeking.— Playback speed control.— Transparent videos with Hap Alpha, Hap Q Alpha and Hap R codecs. First plugin to support Hap Q Alpha/Hap R/HAP HDR in Unity.— Chunked Hap support for even faster multi-threaded decoding.— Audio output through the Unity Native Audio plugin and AudioSource.— Preload video to memory if your SSD isn't fast enough.— Configurable RAM/GPU memory usage.— Suits for both programmers and artists: C# API along with IMGUI/uGUI/Render to Material wrappers provided.— Example scenes with the typical usage scenarios (including 360/VR).Requirements for this asset version:— Unity 2022-2023 (2022.3.12f1 and newer with DirectX12 Graphics API for 100% GPU decoding)— Windows 10/11This software uses code of FFmpeg licensed under the LGPLv2.1 and its source can be downloaded here.See Third-Party Notices.txt file in package for details.