Man In Martial Outfit - RiggedImportant!1. There are 1 scene in the project configured for a built-in and script that perform materials switching between built-in and scriptable render pipelines (URP, HDRP).2. There two C# in project: – CharacterSetup.cs - perform selecting animation from inspector– NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene- PBR Materials (BaseColor, Roughness, Metallic, Normal)- All objects, textures and materials have their own names- Model is built to real-world scale- Units used: cm- Doesn't have Default names- Doesn't have NGons- Doesn't have Overlapping Vertices- Doesn't have Overlapping Faces- Doesn't have Overlapping UV Faces- Doesn't have Missing textures- Rigged:(Yes)- Rigged: to Humanoid:(Yes)- Morph-targets: (52 ARKit facial Blendshapes)- Animated:(Yes)- Cloth Simulation (no)- Number of Animations:(9)- Animation types (Root Motion/In-place): In-place- Number of meshes/prefabs: 8 / 9- UV mapping: Yes - Number of scripts: 2GeometryWomanVertx: 84,599Tris: 124,648Polis: 62,325OutfitVertx: 32,106Tris: 63,710Polys: 32,218Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)Number of Textures: 14Texture Resolutions:- 1024х1024 (Eyeball textures)- 8192x8192 (other)Supported Development Platforms:-Windows:(Yes)-Mac:(Yes)