Creating a humanoid skeleton and skinning for character modelsThe plugin requires the package of FBX ExporterIt's a tool to create Skinning for a character model.It creates a humanoid skeleton and it's easy to edit the position of the bones.It can automatically Skin and you can also edit the weights manually.It's easy to export humanoid-rigged FBX files to use in your game!1. Add HumanoidRigging.cs on the model GameObject to create a skeleton and Skin.2. You can adjust the bones' position to fit the model in Edit Bones mode.3. You can edit the Skin by painting weights in Edit Weights mode.4. Export a skinned model FBX file to use in your project.5. It works for components of MeshFilter as well as SkinnedMeshRenderer.