This Character rig is based on a Humanoid skeleton.The Character has no animation, the video only shows a demonstration.The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.All screenshots were rendered in Unity.33398 polygons 17150 vertices.PBR textures:pant_01_Albedo...pant_12_Albedo, pant_MetallicOcclusionSmoothness, pant_Normal, shirt_01_Albedo...shirt_12_Albedo, shirt_MetallicOcclusionSmoothness, shirt_Normal, boot_Albedo, boot_MetallicOcclusionSmoothness, boot_Normal, defence_Albedo, defence_MetallicOcclusionSmoothness, defence_Normal, glove_Albedo, glove_MetallicOcclusionSmoothness, glove_Normal, head_Albedo, head_MetallicOcclusionSmoothness, head_Normal, helmet_Albedo, helmet_MetallicOcclusionSmoothness, helmet_Normal, helmet_glass_Albedo, helmet_glass_MetallicOcclusionSmoothness, helmet_glass_Normal, eyelashes_alpha.tga (4096x4096)Number of textures 48Number of Materials 33Texture dimensions 4096Polygon count 33398Number of meshes 1Number of prefabs 12Rigging: YesAnimation count 0UV mapping: YesLOD information (count, number of levels) 0Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline