This Character rig is based on a Humanoid skeleton.The Character has no animation, the video only shows a demonstration.The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.All screenshots were rendered in Unity.53291 triangles 27121 verticesPBR textures:pant_01_Albedo...pant_12_Albedo, pant_MetallicOcclusionSmoothness, pant_Normal, shirt_01_Albedo...shirt_12_Albedo, shirt_MetallicOcclusionSmoothness, shirt_Normal,bags_Black_Albedo, bags_MetallicOcclusionSmoothness, bags_Normal,boot_Albedo, boot_MetallicOcclusionSmoothness, boot_Normal, defence_Albedo, defence_MetallicOcclusionSmoothness, defence_Normal, glove_Albedo,glove_MetallicOcclusionSmoothness, glove_Normal, head_Albedo,head_MetallicOcclusionSmoothness, head_Normal, helmet_Albedo,helmet_MetallicOcclusionSmoothness, helmet_Normal, helmet_glass_Albedo,helmet_glass_MetallicOcclusionSmoothness, helmet_glass_Normal (4096x4096)gear_Black_Albedo, gear_MetallicOcclusionSmoothness, gear_Normal (2048x2048)eyelashes_alpha.tga (512x512)Number of textures 80Number of Materials 59Texture dimensions 4096, 2048, 512Polygon count 53291Number of meshes 1Number of prefabs 12Rigging: YesAnimation count 0UV mapping: YesLOD information (count, number of levels) 0Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline