This Character rig is based on a Humanoid skeleton.The Character has no animation, the video only shows a demonstration.The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.All screenshots were rendered in Unity.54364 triangles 27577 verticePBR textures:pant_01_Albedo...pant_12_Albedo, pant_MetallicOcclusionSmoothness, pant_Normal, shirt_02_Albedo...shirt_12_Albedo, shirt_MetallicOcclusionSmoothness, shirt_Normal,bags_Black_Albedo, bags_MetallicOcclusionSmoothness, bags_Normal, head_Albedo,head_MetallicOcclusionSmoothness, head_Normal, mask_Albedo,mask_MetallicOcclusionSmoothness, mask_Normal (4096x4096),boot_Albedo, boot_MetallicOcclusionSmoothness, boot_Normal, gear_Black_Albedo, gear_MetallicOcclusionSmoothness, gear_Normal, defence_Albedo, defence_MetallicOcclusionSmoothness, defence_Normal, glove_Albedo,glove_MetallicOcclusionSmoothness, glove_Normal (2048x2048),RadioSet_Albedo, RadioSet_MetallicOcclusionSmoothness (1024x1024), RadioSet_Normaleyelashes_alpha.tga (512x512)Number of textures 66Number of Materials 43Texture dimensions 4096, 2048, 1024, 512Polygon count 54364Number of meshes 1Number of prefabs 6Rigging: YesAnimation count 0UV mapping: YesLOD information (count, number of levels) 0Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline