This Character rig is based on a Humanoid skeleton.The Character has no animation, the video only shows a demonstration.The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.All screenshots were rendered in Unity.45786 triangles 26096 verticesPBR textures:head_Albedo, head_MetallicOcclusionSmoothness, head_Normal (4096x4096)boot_Albedo, boot_MetallicOcclusionSmoothness, boot_Normal (4096x4096)equipment_Albedo, equipment_MetallicOcclusionSmoothness, equipment_Normal (4096x4096)hand_Albedo, hand_MetallicOcclusionSmoothness, hand_Normal (2048x2048)helmet_Albedo, helmet_MetallicOcclusionSmoothness, helmet_Normal (2048x2048)jacket_Albedo, jacket_MetallicOcclusionSmoothness, jacket_Normal (4096x4096)pant_Albedo, pant_MetallicOcclusionSmoothness, pant_Normal (4096x4096)hair_Albedo (2048x2048)holster_Albedo, holste_MetallicOcclusionSmoothness, holste_Normal (1024x1024)grenade_Albedo, grenade_MetallicOcclusionSmoothness, grenade_Normal (1024x1024)ropeNet_Albedo, ropeNet_MetallicOcclusionSmoothness, ropeNet_Normal (512x512)Number of textures 31Number of Materials 12Texture dimensions 4096, 2048, 1024, 512Polygon count 45786Number of meshes 1Number of prefabs 1Rigging: YesAnimation count 0UV mapping: YesLOD information (count, number of levels) 0Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline