Weapons different from the standard sword/axe/spear/mace/bow arrangement, likely used by unconventional heroes, quirky characters, the bad guys, or whoever else you want to arm with them.11 low-poly weapons with 4k textures for battle, decoration, or whatever else you want to use them for.Each weapon comes in two versions; one with the elemental qualities I initially had in mind for their designs, and another, more straight-faced, simply metal one, which allows for easier use in genres other than fantasy. Maybe one version magically transforms into another, maybe they're completely separate, maybe you'll only use one type or the other, and maybe you only like one of these weapons and will discard the rest, it's all up to you!The bladed wheel I had in mind as a shuriken (which could also be weilded as chakrams, give or take the size) is an exception; a modified version of it is available in the form of a dual-bladed dagger as a bonus, both because it wasn't too difficult and because the shuriken's elemental version drew the short straw for inspiration: The blades of an actual windmill.Made in Blender.There are 56 4k textures; 5 for each weapon (color, metallic, roughness, ambient occlusion, and normal), except for the "Icicle," which also has a transmission map. This weapon is set up in Unity a little differently from the rest; the head and pommel are made with an icy material, which had a transparent element that the handle part doesn't, so to make it work in Unity, I had to separate the ice from the rest and use different materials on each part. The "Icicle" material applies to the head and pommel (the two are one item, parented to the handle) and the "Icicle handle" material apples to the handle and shaft (which are also a single item).The vertices, faces, and tris of each object are, in ascending order:Dual Blade: V-206, F-222, T-408War Pick: V-225, F-235, T-446Windmill: V-362, F-424, T-720Scimitar: V-510, F-629, T-1008Icicle: V-517 F-682, T-1030Bident: V-591, F-596, T-1178Thunder Bident: V-591, F-596, T-1178Fire Scimitar: V-852, F-1042, T-1696Shuriken: V-960, F-1002, T-1932Kanabo: V-1026, F-1040, T-1680Rock Kanabo: V-3528, F-3596, T-6876Total: V-9368, F-10064, T-18152There is no rigging or animation. UV maps have no overlap. There are no LOD levels, just the default objects.