Simple FPS Multiplayer - Photon Fusion
Photon Engine
$0.0
Date |
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日期和时间 |
价钱($) |
01/23(2024) |
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11/06(2024) |
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Master multiplayer FPS game development with Simple FPS: A beginner-friendly multiplayer shooter featuring client-side prediction, lag compensation, dynamic deathmatch, and easy customization.⚠️ Package Import guide ⚠️Simple FPS is powered by the Unity Verified Solution, Photon Fusion.🎮 Game Sample Description 🎮Simple FPS kick-starts your multiplayer First Person Shooter project with a compact and modern sample. Tailored for entry-level game development, it offers a straightforward code structure ideal for beginners and developers keen on building their own first-person multiplayer games.Simple FPS comes with Client Side Prediction for instant gameplay response, and Lag Compensation ensuring fair play in fast-paced multiplayer scenarios.Set in a dynamic warehouse environment, Simple FPS provides a realistic backdrop for fast-paced deathmatch battles, making it an excellent learning resource for multiplayer game creation using Photon's Fusion SDK.Whether you are creating a fast-paced 2-player co-op or a large 200+ player battle, Simple FPS serves as the perfect starting point for your project.📄 USEFUL LINKS 📄- Get Started on Simple FPS- Dedicated server orchestration with Hathora- Get Started on Fusion Host- Fusion Documentation- Gaming Circle / Operations Support- Samples- Quadrant- Fusion slides🕹️ Core Features 🕹️Client Side Prediction: Experience seamless gameplay with our Client Side Prediction, making player movements instantaneous and responsive, effectively masking latency.Lag Compensation: Ensure fair and accurate gameplay with Lag Compensation, allowing the server to reconcile differences in player perspectives for precise shot validation.Intense Deathmatch Mode: Compete in a gripping deathmatch setup where the highest kill count determines the winner.Diverse Arsenal: Engage with three distinct hitscan weapons - a pistol, an automatic rifle, and a shotgun. You can extend with our Projectile Essentials and Projectile Advanced samples.Pickups for Strategy: Navigate the map to find weapon and health pickups, along with a Double Damage boost during crucial moments of the match.Client/Server Topology: Powered by a robust client/server architecture for a reliable and scalable multiplayer experience.👾 Player and Controls 👾Advanced Player Scripting: The main Player script handles essential functionalities like input processing, visual representation toggling, and health management, offering a rich template for player character development.Intuitive Controls: Navigate using classic WASD keys, jump with SPACE, and attack with the Left Mouse Button. Switch weapons and reload seamlessly. Audible footsteps of all players.🎲 Dynamic Gameplay Scripting 🎲Versatile Gameplay Script: The Gameplay script serves as the central hub for player spawning, score calculation, and managing game states, offering a flexible framework for custom gameplay mechanics.🖥️ User Interface 🖥️Streamlined UI Management: The GameUI script handles visual elements in a straightforward manner, allowing easy customization of player updates UI.Dynamic Announcements: Specific announcements alert players about key events like lead changes, enhancing the competitive atmosphere.🤝 Gaming Circle 🤝Join the conversation and become a part of an exclusive community by engaging with the Photon Gaming Circle. Kickstart your project with a robust foundation, enabling limitless creativity with 60+ exclusive samples. Benefit from our fully networked samples to save time and resources while ensuring the highest quality for your project.Members of the Gaming Circle not only have access to all the samples but also to our latest SDKs, our private Circle Discord, and premium development support. The Photon Gaming Circle is a hub for developers to discuss ideas, seek advice, and collaborate on exciting projects. Dive deeper into multiplayer game development and explore the Photon Gaming Circle today.This asset is governed by the Photon Engine license terms.PLATFORM SUPPORTThis demo is using Fusion's "Host Mode", which limits the platforms this runs on. In best case, a Host accepts direct connections from other players and running for as long as the match takes.This demo aims for:- Windows- MacFusion supports:- All IL2CPP platforms- Android- iOS- OpenXR- Meta Quest- Consoles