Create sequences of animations, actions or tasks and schedule with this light and efficient Coroutine sequencer.Create your single or sequenced animations followed by actions or custom tasks with ease using highly optimized and precise coroutine sequencer.Schedule them and control with many custom made methods.Supported Unity version2020.3 or higher.There is no manager class or additional scripts required, only good ol' coroutines, down to the very core. This means that there is no initialization needed and all sequences behave exactly as any handmade coroutine would.FeaturesCreate sequences of animations or actions with single CoSequence script that allows entirely in the Inspector.Or dive deeper into the code that furthers expands your possibilities.Quickly discover how to easily and efficiently use coroutines to:Yield valuesYield methods executionYield values into methodsAwait coroutine execution or verifier methodExecute coroutine only if verifier method allowsExecute coroutine only until verifier method allowsYield as long as other coroutine is runningExecute coroutine only when verifier method allowsRepeat coroutinesExecute coroutines in a sequenceExecute coroutines in parallelYield time, normalized time and delta time, both scaled and unscaledYield for a number of framesYield between values over a timeManipulate timescaleThere are ready-to-go extensions for Unity build-in components:AudioSourceCameraLightLineRendererMaterialRigidbody2DRigidbodySpriteRendererTrailRendererTransformAnd Unity UI components:CanvasGroupGraphicImageLayoutElementOutlineRectTransformScrollRectSliderTextLinksExamplesPackage Manager version