Flak Turret Battle
Unity component, simulate a flak turret battle.
Two enemies behaviour:
- Bombs Launcher
- Kamikaze Mode
Two Game Play mode:
- Player on airplane vs flak turrets
- Player on flak turret vs airplanes
Many demo scenes one for each possible configuration
Main Features:
- Independent animated cannons
- Fire particle
- Day battle
- Nigh battle
- Light cone
- Direct shoot
- Timed shoot(as real flak)
- Parabolic shoot
- Automatic enemies planes tracking system
- Controlled by (World Space) canvas on flak
- Player character go in go out system
- Run time vertical cannons calibration
- Closest enemy distance indicator
- Run time change :
Parabolic shoot
Shoot power
Timed explosion on air
Explode after seconds
- Killed planes
- Active planes
- Many sound effect
- Very easy to customise
- One scene set how many levels you like(no limit)
- Scene levels controlled by scriptable asset, simply set it and the game is done
- Lot of reusable components
- No coding required
- No DLL all open C# clean code
- Works on all platform.
- Works on all Unity version.
- well documented
WebGL Demo
Flak Turret Battle
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