The model is rigged and animated. Textures were created in substance painter (Albedo, Normal, AO, and Metallic) all in 2048.Skeleton body, equipment set, and weapon textures are separated (the equipment set uses one texture for all pieces).Coat has 3 color variants.Total Vertices: 11 862Saber Vertices: 442Pistol Vertices: 647Skeleton Body Without Armour Vertices: 4 466.Animations (19):- Sword grab (2 variants)- Pistol grab (2 variants)- Idle (3 variants)- Walk (2 variants)- Run (2 variants)- Pistol Shoot- Sword Attack (2 variants )- Hit reaction (2 variants)- Death (3 variants)Equipment Parts:- Headband- Jacket- Pants- Left Boot- Right Boot- Pistols in holsters (separate)All animations are separate fbx files.All armor pieces are rigged and stored in separate fbx.Script for attaching armor pieces to skeleton included in Unity package.The saber and pistol are separate static meshes.