The model is rigged and animated. Textures were created in substance painter (Albedo, Normal, AO, and Metallic) all in 2048.Skeleton body, equipment set, and weapon textures are separated (the equipment set uses one texture for all pieces).Equipment set has 3 color variants.Total Vertices: 18 589Weapon Vertices: 800Shield Vertices: 3 174Skeleton Body Vertices: 4 466.Animations (20):- Attack (4 variants)- Idle (4 variants)- Walk- Run (3 variants)- Hit reaction (4 variants)- Death (4 variants)Equipment Parts:- Hat- Chest- Left Arm- Right Arm- Pants- Left Boot- Right BootAll animations are separate fbx files.All equipment pieces are rigged and stored in separate fbx.Script for attaching equipment parts to the skeleton is included in the Unity package.The weapon and shield are separate static meshes.