FPS Enhancer can increase the FPS of your game by baking asset textures into a texture atlas and merging meshes. This reduces the load on the processor and allows the GPU to reach its full potential.-Reduces the number of Draw Calls, due to which it greatly increases FPS-Generates texture atlases-Combines meshes-Easy to use-Tiling support-Support for atlas sintering on CPU and GPU-It has a completely non-destructive workflow.-You can do backing on scene or in prefab (But not the both for an asset).-It is possible to use different shaders in one atlas-Ability to use custom shaders-Easy adaptation to custom shaders-Build-in, URP, HDRP support.-Built-in support for Vroid (Build-in, URP, - shaders - VRM/MToon, VRM10/MToon10 and additional UniGLTF\UniUnlit, VRM/UnlitCutout, VRM/UnlitTransparent, VRM/UnlitTransparentZWrit.-Generation of Lossless atlas (atlas optimization using Unity can be disabled).-Ability to select texture atlas resolution-Support Combined Textures (Mask Maps)-Support mip map.-The material template that the resulting mesh will receive is customizable by you.-Support for static and skeletal meshes.- Merge meshes larger than 64k vertices.- Supports meshes with multiple materials. Slots with equal materials are combine into one.-Vertex color is saved.-Blendshapes support.-LOD support -requires third party add-on package Nanolod (free) or Unity Mesh Simplifier (free).-LOD support for skeletal meshes.-Support for generic meshes.-It supports Animation Controller and the legacy animation system as well.-Attaching non-skeletal meshes to skeletal ones (accessories, weapons).After baking you can add, remove or modify accessories or weapons of your character but a rebaking will be required.-You can save existing colliders or generate a mesh collider for the final mesh.-Supports Unity 19.3 and later.- Contains source code-Detailed manual*To create LODs in Unity, you will need either NanoLOD or Unity Mesh Simplifier, both packages are free.*To save meshes in the fbx format, including for the purpose of creating LODs in an external program, it is necessary to install an fbx exporter.*It is recommended to install the free Burst package; it will accelerate the packing of texture atlases and meshes by utilizing SSE instructions.Full documentation:FPS Enhancer | Fast Extensions