Animated Low Poly Angel Knight
Leonardo Olivieri Carvalho
$9.00
$18.00
50%OFF
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
01/10(2024) |
18.0 |
01/10(2024) |
9.0 |
01/11(2024) |
9.0 |
01/24(2024) |
18.0 |
03/19(2024) |
9.0 |
11/23(2024) |
9.0 |
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Low poly animated angel knight with 97 animations for combat, specially floating. Sword and "wing claps" sounds + the particles effects are included.
232/669 bones
4066 verts
7054 trisFit well for rpg/mmorpg/action games with battle and simple graffics (low-poly). The texture is very simple so not fit well for hand-painted or realistic textured games.10 materials without textures just simple collors/unity setups232/669 bones4066 verts7054 tris72 meshs (character / armor parts / sword and shield / feathers / wing)5 prefabs (angel knight character / particle system effects)97 animationsFloat_Attack_1.1Float_Attack_1.1_To_Idle_1Float_Attack_1.2Float_Attack_1.2_To_Idle_1Float_Attack_1.3Float_Attack_1.3_To_Idle_1Float_Attack_2.1Float_Attack_2.1_To_Idle_2Float_Attack_2.2Float_Attack_2.2_To_Idle_2Float_Attack_2.3Float_Attack_3.1Float_Attack_3.1_To_Idle_3Float_Attack_3.2Float_Attack_3.2_To_Idle_3Float_Attack_3.3Float_Attack_3.3_To_Idle_3Float_Attack_4.1_To_Idle_1Float_Attack_4.2_To_Idle_1Float_Attack_4.3_To_Idle_1Float_Block_1Float_Block_2Float_Block_3Float_Blocking_Idle_1Float_Blocking_Idle_2Float_Blocking_Idle_3Float_Blocking_To_Idle_1Float_Blocking_To_Idle_2Float_Blocking_To_Idle_3Float_Combo_1Float_Combo_2Float_Combo_3Float_Damage_1Float_Damage_2Float_Damage_3Float_Death_1Float_Death_1.1Float_Death_1.2Float_Death_2Float_Death_2.1Float_Death_2.2Float_Death_3Float_Death_3.1Float_Death_3.2Float_Idle_1Float_Idle_1_To_FlyFloat_Idle_1_To_Idle_2Float_Idle_1_To_Idle_3Float_Idle_1_To_StandFloat_Idle_2Float_Idle_2_To_FlyFloat_Idle_2_To_Idle_1Float_Idle_2_To_Idle_3Float_Idle_2_To_StandFloat_Idle_3Float_Idle_3_To_FlyFloat_Idle_3_To_Idle_1Float_Idle_3_To_Idle_2Float_Idle_3_To_StandFloat_Power_Up_1Float_Power_Up_2Float_Power_Up_3Float_SpellFloat_Sprint_Back_1Float_Sprint_Back_2Float_Sprint_Back_3Float_Sprint_Front_1Float_Sprint_Front_2Float_Sprint_Front_3Float_Sprint_Left_1Float_Sprint_Left_2Float_Sprint_Left_3Float_Sprint_Right_1Float_Sprint_Right_2Float_Sprint_Right_3FlyFly_2Stand_AttackStand_BlockStand_Block_2Stand_Block_3Stand_Block_4Stand_DamageStand_Dash_BackStand_Dash_ForwardStand_Dash_LeftStand_Dash_RightStand_DeathStand_IdleStand_Idle_Without_Sword_&_ShieldStand_JumpStand_Power_UpStand_RunStand_Run_StartingStand_Save_Sword_&_ShieldStand_Save_Sword_&_Shield_2Stand_To_FloatStand_WalkUV mapping (no)