Distortion Shockwaves VFX
Mirza Beig
$0.0
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Date |
Price |
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日期和时间 |
价钱($) |
01/07(2024) |
0.0 |
11/07(2024) |
0.0 |
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Procedural, particle-based, SMOOTHLY BLENDING distortion shockwaves.A procedural distortion shader that tightly integrates with Unity’s particle system to generate per-particle animated distortion/ripple/shockwave effects.📹 Watch how it works.👉 Realtime/Live WebGL Demo 1 [INCLUDED Demo]👉 Realtime/Live WebGL Demo 2 [NOT Included - Cube Attack!](Demo 2: shockwaves generated as distortion particles on cube impact.)📦 Drop an included prefab into your scene for instant results, or dive in to customize/tweak and integrate to your heart's content. 🎨The shader exposes several useful properties to fine-tune its visuals.🌈 Smooth Blending: Unlike typical distortion shaders, here distortions are actually blended seamlessly with the scene's geometry near the edges.🔧 Textureless: The effect is entirely procedurally generated and does not suffer from any texture read overhead, nor are you required to provide any.🚀 Optimized: Designed with performance in mind, the distortion FX workflow runs efficiently even with complex setups and many CPU particles.🎛️ Parameterized: Adjust everything from the intensity and speed of the shockwaves to the minute details of the per-particle distortion with user-defined animation curves.🌐 Particle-Based: Direct the shader's behaviour with precision using particles. Achieve unique per-particle variation for dynamic visual effects.⏱️ Real-Time: Tweak parameters in real-time within the Unity editor to see instant changes, enabling rapid iteration and prototyping.Please read the 📚 LIVE DOCS 📚 to understand how to use this effect.> Pairs well with Cinematic Explosions FREE!What more is there to say? It's all free, download it now and give it a try!You can support us by leaving a review.If there are any issues, please let us know!🚀 Follow us for more! ✨👇 Unity tutorials, assets, and VFX.YOUTUBE | TWITTER💎 3 core shockwave prefabs + BONUS RAIN w/ world collisions and ripples.⭐ The effect itself is powered by Unity's particle system and a custom shader.NOTE: This effect/shader requires URP's 'Opaque Texture' enabled.There is a sample image, which we have the rights for, AI-generated to emphasize contrast as the distortion effect displaces the screen coordinates the scene is rendered to.