This asset offers a simple method for establishing a WebSocket server within Unity, enabling real-time data exchange with other tools.🏁 How can this asset help me?Ensuring real-time information exchange between Unity and another program can be complex. Yet, this asset offers a swift and uncomplicated method to enable bidirectional information exchange over websockets.━━━━━━━━━━━━━━━━━━━━━━━━━━💬 Our Discord · 🌐 Our Website━━━━━━━━━━━━━━━━━━━━━━━━━━🧭 Use Simple HTTP and REST Server to host your client site on the network━━━━━━━━━━━━━━━━━━━━━━━━━━⭐ Event BasedThe server utilizes an event-based system to register all route handlers. Simply drag and drop the desired endpoint handler into the server.🧭 Simple RoutingCreating endpoint paths has been made incredibly straightforward! Each endpoint handler can have its designated path, enabling the inclusion of multiple endpoint handlers per WebSocket server.👥 Client SeperationEvery endpoint handler has the capability to interact with particular clients and can also broadcast messages to all clients at once. By assigning a unique ID to each client, a distinct separation in communication with the clients can be established.⚡ FastThe server's speed is impressive, achieved solely through native implementations. External libraries were intentionally omitted during development to guarantee this exceptional performance.📚 Multiple InstancesThe event-based architecture enables the concurrent operation of numerous servers across various ports simultaneously.🏠 Listening AddresseWithin the Listening Addresse section, you can not only choose the port for listening but also determine the server's accessibility, whether it's available on the home network or restricted to the same computer.🖥️ Platform support✅ Windows (Mono/IL2CPP Builds)✅ Linux (Mono/IL2CPP Builds)✅ Mac OS M1 (Mono/IL2CPP Builds)✅ Mac OS Intel (Mono/IL2CPP Builds)❌ Android (Currently not supported)❌ iOS (Currently not supported)❌ WebGL (Not supported)❌ Game Consoles (Not supported)Asset uses SimpleWebSocketServer under MIT License; see Third-Party Notices.txt file in package for details.Event Based: Easy registration of handlers by drag and dropSimple Routing: Register new endpoints fast and easyClient Separation: Broadcast messages or send to specific clientFast: Very short response times due to native implementationMultiple Instances: Allows to host multiple servers on different ports simultaneouslyListening Addresses: Allows selecting port per server and restricting access to localhost or home network