GiLight - 2D Raytracing and Lighting system
NullTale
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01/04(2024) |
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11/07(2024) |
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Experimental real time 2D raytracing with various applications.Fragment shader implementation, so performance is highly resolution-dependent. Optimal resolution is 720p or lower. Performance and various applications can be teseted in WebGl demo.⚪ Dev by NullTale - author's games, materials, graphics• Itch | Twitter | DiscordAsset Related• Demo | ForumReal time 2D raytracing that can be used for realistic lighting or for creating visual effects, via various settings configurations.Raytracing works as post effects applyed for objects rendered by LayerMask, that can be rendered directly in to the camera or to the global texture.This is fragment shader implementation that sould work on any devices because it doesn't use compute shaders and other platform depended stuff. But performance highly dependent on screen resolution.Real time shadows, ray bounces, custom light shapesLight count don't affect to perfarmanceFixed resolution for Pixel ArtSettings can be controlled at real time via post process volume or scriptCan be used for abstract illustractions or stylized for specific tasks