SolarWind Events is an Event System that lets you broadcast and receive event messages among objects of an application. It is a vital component of any game or app.
Every application should have an event system. SolarWind Events is fast, flexible, promotes best practices that helps your app's scalability, has a really simple but powerful API, and has been used in real-world apps on multiple platforms.
• Unity 4/5 PE/Pro compatible!
• Tested on PC & Mac standalone, iOS, Android, WSA 8.1/10, WebGL (should also work on ALL other due to minimal dependencies).
• The framework has already been battle-tested in a multi-platform released game (A Clockwork Brain)
• Online Demo Project
• Manual
• API Documentation
• Forum Thread
# Features
• Straightforward, powerful API
• Local messaging, by listening to specific broadcasters
• Public messaging, by listening to a global Event Center
• Custom event objects, carrying any kind of data
• Customizable priority when notifying listeners
• Lightweight and fast
• Filtering based on event properties, or any external conditions
• Scheduling events for later
• Powerful utils to handle any type of scenario, including multiple threads
• Full C# source code included.