ScriptableObjects Tools
Ciro Continisio
$4.99
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Date |
Price |
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日期和时间 |
价钱($) |
01/03(2024) |
4.99 |
11/07(2024) |
4.99 |
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A framework of gameplay tools built on top of ScriptableObjects to facilitate cross-scene communication.This is a collection of tools to structure gameplay using the power of ScriptableObjects. By using ScriptableObjects as the glue between different parts of the game, you can:Solve cross-scene communication.Create gameplay that is possible to test in isolation, improving iteration time.Allow designers to tweak gameplay in the editor, even at runtime.All of this using consolidated Unity workflows - which means they will work on all platforms, and with future Unity versions.COMPONENTSScriptableObjects Tools offers a few key components:Shared Values: they hold one value, and can be used to describe a primitive value (int, float, bool, etc.) that is shared among different objects.Runtime Anchors: they hold a reference to a Unity component that is only available at runtime but, being an SO, can be referenced by other objects that rely on the fact that the value of that component will be available once the game is in Play.Events: (will be added in a future version)Various utilities: Includes an implementation for a no-domain-reload safe ScriptableObject (read below), and more.All the components present a classic Unity look-and-feel, so they willl blend in seamlessly with your workflows.DocumentationYou can preview the documentation and learn all about the functionality before you buy it.Fully compatible with Enter Play Mode OptionsScriptableObject tools is compatible with entering Play Mode without having to Reload Domain (Project Settings > Editor > Enter Play Mode Options). This means a much faster entry into Play Mode which translates in much, much faster iteration times.It even includes a base class for ScriptableObjects that need to be able to reset their state when exiting Play Mode, making them fully compatible with no Domain Reload. Use it in your classes in place of static managers.Come as a Package Manager packageThis asset comes as a PackageManager (UPM) package, so it doesn't pollute your Assets folder. To delete it, just remove the package folder from within /Packages, and the framework will be gone.