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Mobile Controller is a collection of game-ready mobile inputs adaptable to your needs. It includes everything ranging from analog and toggles to swaps and colldowns as well as and debug menusDemoAndroid APK of the FPS scene: https://bit.ly/3UcQ48BAndroid APK of the RPG scene: https://bit.ly/49x5YPI▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒What is it?Mobile Controller is a comprehensive collection of game-ready mobile inputs designed to adapt to your requirements. This versatile package encompasses a wide spectrum of inputs, from analog controls and toggles to swap functions and cooldowns, while also featuring convenient debug menus.How do I use it?Simple: install the package, create a canvas in your scene adn simply drag and drop the prefabs you want to use (or customize) inside it! The package accommodates the user who wants a simple plug and play solution and also developers who want to add their own modifications on top of the existing code.What's included?Highly customizable Analog prefab, ideal for character + camera movementAn Heatmap component that can be added to the Analog prefab to visually feedback the magnitude of the inputSimple controller-style Arrow Keys prefab that handles cardinal inputA Key component used by Arrow Keys prefab in reading inputsHighly customizable Action Button that can be used for both tap and holdCustomizable Cooldown prefab that supports both text and image fillA controller-style Dpad prefab that handles both cardinal and diagonal inputsDirection component used by Dpad prefab in reading inputsA Swap prefab for compact navigation (both cyclical and non-cyclical)Weapon scriptable objects as items for the Swap prefabToggle button with selectable initial stateA Touch Drag prefab that handles input drags (ideal for camera pan). Supported on both mobile and editorTouch element to simulate the finger position in editorMultiple animations for all the Input Types mentioned aboveNumerous Unity Events for all the Input Types mentioned aboveA customizable Debug Menu on both mobile and editor with a double tapUI elements and multiple texturesPrefab folder with all the "core" components2 sample scenes that guides the user and allows them to experiment with the package and find the best parameters combination for their needs▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒» FAQ:How do I integrate the mobile controller asset into my Unity game project? Integrating the mobile controller asset into your Unity game project is straightforward; it's as simple as a drag-and-drop process. Just import the asset into your project and place it in your scene as needed, and you'll be ready to start using it in your game.Can I customize the appearance and behavior of the mobile controller? Yes, everything about the mobile controller is highly customizable. You can tailor both its appearance and behavior to seamlessly align with your game's unique theme and mechanics, ensuring a perfect fit for your project.Are there pre-built templates or examples available to help me get started? There are pre-built templates available for top-down and first-person shooter (FPS) games to assist you in configuring the mobile controller for these specific game genres.____________________________________If you have any questions of the tool please feel free to contact me at nappin.1bit@gmail.com.[Documentation / Walkthrough][Demo RPG scene][Demo FPS scene][Support Thread][Twitter]Mobile Controller sample scenes use unity Post Processing for visual flare but the asset is of couse not required for the demo scene or for the generator itselfMobile Controller uses TextMeshPro to render texts but the asset is not required, any text renderer (including Unity Text Component) works
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