Zibra Smoke & Fire is an extension for volumetric VFX creation. Make your virtual worlds more immersive with real-time simulation and realistic physics.BRP: Works out of the box.URP: You need to add URP Smoke & Fire Render Components to your URP Renderer setting and enable Depth buffer.HDRP: Works out of the box.Please see User Guide for more details.Note: when updating Zibra Smoke & Fire from the Package Manager, please remove the old version before importing the new version (you will need to close the Editor and manually remove files of the old version).Zibra Smoke & Fire is an extension dedicated to creating real-time volumetric smoke and fire effects.Born from the synergy of a custom physics simulation and unique technology for object representation, it enables the addition of real-time, physically accurate simulations that behave naturally in the virtual world and can be used for:Interactive environments: Create burning fires, campfires, magical spells, blast and hit effects, clouds and nebulae, scattered dust, and illuminated smoke trails. Make your objects move through fire and smoke, enhancing interactivity.Game mechanics: Develop fireballs, puzzles based on smoke control, fire extinguishing scenarios, and more.Realistic dynamic visuals: Create dynamic torches, forest fires, ghost effects, fog, etc.Zibra Smoke & Fire delivers unparalleled performance across a range of devices, from mobile devices such as the iPhone 6s, all the way to high-end desktop GPUs like the RTX 4090.If you require VR support it’s available in a more advanced version of our product: Zibra Effects.Zibra Smoke & Fire features a user-friendly interface, comprehensive with an extensive array of features, designed to elevate your game development process and streamline scene prototyping.Looking for a ready-to-use solution? Choose from a gallery of premade assets for easy integration.FeaturesThree simulation modes: smoke, colored smoke, and fire.More than a dozen different customization parameters, both for rendering and simulation.AI-powered functionality that enables smoke interaction with 3D objects of any shapeA Powerful feature set - shape smoke in the form of complex meshes, emit smoke from object surfaces, and more.Custom, high-quality volumetric renderer for smoke rendering.Advanced lighting system. Illuminate smoke with multiple lights or light your scene with real-time simulated fire.Check out the complete list of features and parameters in the User Guide.How you can benefit from Zibra Smoke & Fire✅ Create performant 3D simulations for different game genres (Action, Adventure, RPG, FPS, Shooter, Survival, Sandbox, Open World, Puzzle etc.)✅ Improve your game with brand-new game mechanics.✅ Elevate immersivity with interactive elements of gameplay.✅ Setup up high quality simulation for high-end PCs, and with simple parameters change, run scaled-down version of same simulation on mobile devices.✅ Easily create complex simulations with simple & intuitive UI.Supported platforms:WindowsUWPmacOSiOSAndroidStandalone VR devices are not supported.Please see Technical details below for additional technical requirements.Support and Community💬 You can get an answer to any question in just 24 hours. Feel free to contact us on our Discord server.✉️ Do you prefer email? Not a problem - you can contact us here.📄 Perhaps your questions are already covered in the User Guide.🎞️ Tutorials and demos are available on YouTube.ℹ️ Check our blog for the latest updates and information about Zibra Smoke & Fire as well as other upcoming products of our company.Follow us: Discord | YouTube | LinkedIn | Twitter | MediumEditor platforms:WindowsSupported Graphic API: DX11, DX12, VulkanSupported CPU Architectures: x64macOSSupported APIs: MetalMTLReadWriteTextureTier2 support is required. Intel Macs without dedicated GPU will likely not satisfy that. All Apple Silicon macs do satisfy this requirement.Supported CPU Architectures: x64, arm64Build platforms:WindowsSupported Graphic API: DX11, DX12, VulkanSupported CPU Architectures: x64UWPSupported Graphic API: DX11, DX12Supported CPU Architectures: x64macOSSupported Graphic API: MetalMTLReadWriteTextureTier2 support is required. Intel Macs without dedicated GPU will likely not satisfy that. All Apple Silicon macs do satisfy this requirement.Supported CPU Architectures: x64, arm64iOSSupported Graphic API: MetalSupported CPU Architectures: arm64Supported OS: iOS 12 or laterSupported Devices: iPhone 6s or newer (Metal GPU Family Apple3 or higher)Supported Xcode versions: 14.2 or neweriOS Simulator is unsupportedYou can run iOS build on Apple Silicon insteadAndroidSupported Graphic APIs: VulkanSupported CPU Architectures: armv7, arm64Supported OS: Android 7.0 or laterMeta Quest 2 and Pro are not supportedVR is not supported in this versionIf you need VR support consider Zibra Effects.Unity version: 2021.3 or later (the latest patch version is recommended)Supported Render Pipelines: Built-in RP (BRP), URP, HDRP