✔ Supports HDRP 2021.3.30+
✔ Supports URP 2021.3.30+
✔ Supports Standard 2021.3.30+
Should technically support just about any Unity version 2018.4+ but I'm only allowed to upload recent Unity versions...
This asset is available FREE: FREE Multi-Material - Static Mesh Combiner
There is no difference between the paid version and the free version. If you enjoy using the free version please consider purchasing this one.
Guaranteed Support!
Your satisfaction is my top priority! Please, by all means, do not hesitate to send me an email if you have any questions or comments.
lylekgames.com/contacts
Static Mesh Combiner
♦ Optimization is necessary in any game. So here is a free tool to help you optimize your static meshes - the easiest way possible!
♦ Just a single click! Tools > Combine > Static Meshes.
♦ You can also disable your combined mesh, with no harm done to the original meshes.
♦ The new mesh will also retain its pivot point and orientation in the world.
♦ You can save your combined meshes as prefabs!
♦ Combine any number of meshes, any number of materials.
♦ If your meshes have colliders, the colliders will be combined and saved as separate meshData which will then be utilized by a Mesh Collider. NOTE: Only Box Colliders and Meshes Colliders will be recognized.
How to Use
♦ Parent any number of meshes to an empty game object. Select the this parent object and choose Tools > Combine > Static Meshes.
♦ Your meshes will automatically be combined, and a few new components will be added to your once empty game object. These components included: a MeshFilter, a MeshRenderer, and CombineMeshes script.
♦ Through the combine script you will have the option to save the newly forged mesh as a prefab, either as Destructive (child meshes are destroyed) or Non-Destructive (prefab is created with hidden child meshes), or to Disable the combined mesh, with no harm done to the original meshes or materials.
Tips
♦ There is a vertices limit, in Unity, for any given mesh. The combination of meshes cannot exceed this limit.
♦ Combining ALL of the meshes in your scene may not be ideal. This will force the game engine to render large portions of the game that the player may not even be able to see at the current location. Try to balance this for best performance.
Please, by all means, do not hesitate to send me an email if you have any questions or comments!
Website
lylekgames.com
Support
lylekgames.com/contacts