Reconstructed Lit Shader
Project G.A.M.E.D.E.V.
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Date |
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日期和时间 |
价钱($) |
12/09(2023) |
0.0 |
11/07(2024) |
0.0 |
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Create your own shaders with ease, and keep the shader options you love: a reconstructed Lit shader for Shader Graph.In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).Unity Shader Graph is fantastic for quickly creating complex shaders without ever touching shader code; but these shaders don't have normals, metallic, emission, ambient occlusion, or almost any of the settings a default shader has - unless you implement them yourself.This asset is a standard Lit shader, reconstructed as a Shader Graph asset. With it, you can both create your own custom shaders and effects in Shader Graph, as well as keep all settings from the default Lit shader. These include:Albedo TextureAlbedo ColorAlpha CutoffMetallic Map (Built-In and Universal Renderer only)Metallic (Built-In and Universal Renderer only)Normal MapNormal StrengthEmission ColorEmission Map(BONUS) Emission Extra Intensity, for increasing your emission strength even further than what the standard shaders allow.Ambient Occlusion (Built-In and Universal Renderer only)Most of our shaders are built on top of this asset.Check out our Essential 2D Shaders pack - https://assetstore.unity.com/packages/slug/201882 - to see for yourself the effects that can be achieved using this reconstructed lit shader.For further information, visit the asset's page on our website: https://www.project-gamedev.com/reconstructed-urp-lit-shader.htmlFor further technical details, visit the asset's documentation page: https://docs.project-gamedev.com/reconstructed-urp-lit-shader/reconstructed-urp-lit-shader.htmlNOTE: In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).Please note that metallic, metallic map, and ambient occlusion are not supported in the 2D Renderer version of the shader, as these properties are not supported by the 2D Renderer.Package contents:1 Shader Graph asset + 1 Shader Graph SubGraph1 demo scene1 .pdf file with shader instructions and documentation4 materials demonstrating various shader settings1 post-processing profile for the demo scene1 example texture for the demo scene + metallic, normal, and emission mapDeepL Translator was used to provide accurate translation to Chinese, Korean, and Japanese for localization of the asset.