LutLight2D - Stilized PixelArt Lighting
NullTale
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Date |
Price |
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日期和时间 |
价钱($) |
12/06(2023) |
0.0 |
11/07(2024) |
0.0 |
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New approach for Stylized PixelArt lighting via color replacement!The shader uses the light texture from Urp2DRenderer. It can be modified, but to work by default UrpAsset with 2DRenderer must be configured.⚪ Dev by NullTale - author's games, materials, graphics• Itch | Twitter | DiscordWorks as a shader that applies color grading using gradient ramps to the original sprite. That allows to create materials with their own shading patterns, visible only in the light or in the shadows, preserve the stylization defined in the palette or combining with default lighting. Also can be used for Palette Circling in some cases.The editing itself does not require any additional textures, just the original sprite drawn in the colors of the palette.The shader linked vis ShaderGraph and can be modified for your needs.Gradients are edited in a PNG file and can be changed in editor play mode.By default, the shader uses the texture from the Urp2D Renderer, but can be changed.custom colors behaviourshading stylizationkeep palette colors using lightinghas various applications