PropertyBinding is a utilization tool that enables designers to dynamically bind any properties from other objects in the Editor, allowing for more flexibility and customization in development.With PropertyBinding, programmers can declare a field typed as PropertyBinding in any serializable classes. Designers can then assign an object and one of its properties to the field in the editor. This allows the code to read the assigned property via the bound field at any time.PropertyBinding is typically used in UI views, VFX controllers, and other contexts where properties from other objects need to be bound in the editor and read in the runtime.The manual can be viewed at this link.Support binding to properties from other objects and accessing them via a fieldSupport binding to static propertiesSupport parameters that are either manually specified or dynamically bound to properties.Support binding to properties from generic typesSupport bind to a designated property from a dynamic object at runtimeNote: AOT platforms are currently not supported when using generic types.