This package gives you complete control over your texture, allowing texture edits from C++ directly without Direct3D / OpenGL functions.
The package contains a code library (DLL / SO) with an single empty function for you to implement. This function should return a RGBA 32 bit image of whatever size.
Where is this image coming from? Up to your implementation.
Video textures, website (browser) textures and many mathematical formulas are available separately.
Support:
- Windows (x64 / x86)
- Android
- Mac / iOS (In testing. If you can test it - 1 free license for you!)
- Linux (coming soon)
I'm currently working on support for texture edits from C# - Contact me if you want to try it out