You will get 16 stylized game-ready Simple Firs assets.You will get:16 Game Ready Simple Firs Assets [*fbx]1 texture atlas for leaves [*tga]1 tileable bark texture [*tga]Foliage Master MaterialURPSimple Trees Assets:SM_Plant_Tree_Fir_01_A (246 tris)SM_Plant_Tree_Fir_01_B (575 tris)SM_Plant_Tree_Fir_01_C (889 tris)SM_Plant_Tree_Fir_01_D (1336 tris)SM_Plant_Tree_Fir_01_E (1233 tris)SM_Plant_Tree_Fir_02_A (1698 tris)SM_Plant_Tree_Fir_02_B (3181 tris)SM_Plant_Tree_Fir_02_C (3141 tris)SM_Plant_Tree_Fir_02_D (3324 tris)SM_Plant_Tree_Fir_03_A (2558 tris)SM_Plant_Tree_Fir_03_B (2684 tris)SM_Plant_Tree_Fir_03_C (1712 tris)SM_Plant_Tree_Fir_03_D (2176 tris)SM_Plant_Tree_Fir_04_A (2113 tris)SM_Plant_Tree_Fir_04_B (1908 tris)SM_Plant_Tree_Fir_04_C (2970 tris)Number of meshes: 16Minimum polygon count: 246Maximum polygon count: 3324Number of textures: 10Texture Resolutions:- Bark Tileable Textures - 2048x4096- Needles Atlas Textures - 4096x4096BaseColorOpacityMetallicSmoothnessAONormalTint MaskTranslucency MaskUVs:channel 1: overlapping;channel 2: non-overlapping (for baking lightmaps)Features:Combine and mix it to get more interesting meshes.The wind is made by vertex painting in the Foliage shader. Change Wind settings at Material Instance.Use BaseColor Tint for different Bark and Leaves colors.All plants have SSS masks.All plants have lightmaps.Collision: (Yes, for tree's trunks)LODs: (Yes, LOD0 - LOD1 - LOD2 - LOD3) NO Billboards