Mossy Cedrus Forest
SeedMesh Studio
$79.90
Date |
Price |
---|---|
日期和时间 |
价钱($) |
11/28(2023) |
75.0 |
02/15(2024) |
37.5 |
02/29(2024) |
75.0 |
03/27(2024) |
79.9 |
06/12(2024) |
34.36 |
06/27(2024) |
79.9 |
11/07(2024) |
79.9 |
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Realistic high-quality assets, everything scanned from a real forest. Read carefully the description, this package was made to generate high end graphics.Join SeedMesh Discord Server!This product may not be used in datasets for, in the development of, or as inputs to generative AI programs.IMPORTANT: This package have support for all Unity Render Pipelines, but is conditioned to TVE shaders, please read carefully the description!To run the project you must install SeedMesh Shaders separately, these are exclusive for URP and HDRP.The package also have full support with TVE Lite Shaders, and can be used on Built-in, URP and HDRP. The fact that this package have full support makes the conversion to TVE Core Shaders easier: The Visual EngineBE AWARE THAT DEMO SCENE SHALL WORK ONLY IN HDRP, you can convert all assets to URP or Built-in RP, but demo scene will remain exclusively on HDRP.There are some prefabs that use materials with Tessellation, you will be able to use those assets on URP and Built-in RP, but the tessellation feature will remain for HDRP only, this is because the tessellation feature uses HDRP Lit shader to work.This package contains:-2 sample scenes (HDRP only)-1 sample scene with the assets list-17 different Tree models with a total of 25 tree prefab variations (+10 prefab variants)-38 plant variations-11 different roldana plant variations-8 different rock scans-22 different mushrooms scans-3 different ground scans-33 dead vegetation scans (Branch, stumps, tree debris, dry leaves)-7 high quality terrain surface scans (4K Textures)-28 prefab variations with automatic moss shader-14 prefab variations with Tessellation-All textures are 4K resolution*MAPS-Debris, logs scans, and not translucent objects:-Base Color (RGBA)-Normal map (RGB)-HDRP mask (R=Metallic G= AO B= black color A=Smoothness)-Height map (Tessellation Ready with no seams)Vegetation-Base Color (RGBA)-Normal map (RGB)-HDRP mask (R=Metallic G= AO B= Thickness A=Smoothness)-Transmission map (Grayscale)-The format of textures depends on 3D models kind:Opaque objects (trunks, logs, rocks...) = .pngObjects with transparency (Foliage) = .tifA total of 167 Unique 3D models with a total of 227 prefab variationsOther Details-1 manual that explains how to optimize demo scene and how to import more vegetation to the package using SeedMesh shaders-1 manual that helps with the TVE conversion-All assets are optimized with LOD's (Refer to "Technical Details" for more info)-All 3D Models are .fbx formatIn case you need more information, join my Discord server for help.LODs and Average Poly Count:Almost all assets from this package were made with around 4-5 LODs (with the exception of little objects, like dry leaves, debris or moss) this way the assets can be more flexible with the geometry quality, the user can choose geometry density per asset or globally depending on his needs.*Trees: (Image about this information available on product images)-Large tree: LOD0: 47,652 Tri. LOD1: 33,441 Tri. LOD2: 20,032 Tri. LOD3: 6,820 Tri. LOD4: 12 Tri. (Billboards)-Medium Tree: LOD0: 22,557 Tri. LOD1: 15,496 Tri. LOD2: 11,907 Tri. LOD3: 3,163 Tri. LOD4: 4 Tri. (Billboards)-Short Tree: LOD0: 3,764 Tri. LOD1: 2,864 Tri. LOD2: 1,806 Tri. LOD3: 818 Tri. LOD4: 6 Tri. (Billboards)*Roldana (Medium size plant)-Large Plant: LOD0: 7,861 Tri. LOD1: 5,797 Tri. LOD2: 3,429 Tri. LOD3: 1,182 Tri. LOD4: 4 Tri. (Billboards)-Medium Plant: LOD0: 4,516 Tri. LOD1: 3,500 Tri. LOD2: 2,308 Tri. LOD3: 661 Tri. LOD4: 4 Tri. (Billboards)-Short Plant: LOD0: 642 Tri. LOD1: 488 Tri. LOD2: 364 Tri. LOD3: 124 Tri. LOD4: 4 Tri. (Billboards)*Plants (Ferns and ground covers)-Large Plant: LOD0: 816 Tri. LOD1: 516 Tri. LOD2: 287 Tri. LOD3: 127 Tri. LOD4: 4 Tri. (Billboards)-Medium Plant: LOD0: 412 Tri. LOD1: 336 Tri. LOD2: 156 Tri. LOD3: 4 Tri. (Billboards)-Short Plant: LOD0: 225 Tri. LOD1: 183 Tri. LOD2: 100 Tri. LOD3: 2 Tri. (Billboards)*Rocks:-Large Rock: LOD0: 6,647 Tri. LOD1: 4,909 Tri. LOD2: 2,914 Tri. LOD3: 820 Tri.-Common Rock: LOD0: 3,892 Tri. LOD1: 2,918 Tri. LOD2: 1,312 Tri. LOD3: 580 Tri.*Log Scans:-Large Scan: LOD0: 14,804 Tri. LOD1: 9,622 Tri. LOD2: 4,438 Tri. LOD3: 1032 Tri.-Medium Scan: LOD0: 8,950 Tri. LOD1: 6,264 Tri. LOD2: 3,500 Tri. LOD3: 890 Tri.-short Scan: LOD0: 2,530 Tri. LOD1: 1,770 Tri. LOD2: 962 Tri. LOD3: 250 Tri.