Let's speed up distributing!
Are you an artist who update assets and export to individual packages from time to time?
Are you a programmer who build some of the scripts in a project to DLLs with different defines?
Are you a publisher who switch platform to build players regularly, even with different scenes?
That's why I made this!
Just double click to build a package, plugin, or player.
Store different build settings in preset assets to reuse.
Easily set the preset contents by a treeview window.
Once you set up, you may use it until forgetting what the settings are, just like me!
Remarks:
To take a look at the TreeView and FilePath may further save the setting time.
PluginMaker only supports C# scripts, or you may modify the source code.
PlayerMaker is only tested for Windows and WebGL, but Unity's API should work fine.
See also:
- Support and operation manual
- Technical documentation
- Unity forum thread