PBR ready biker, dirt & trials bikes with substance material + scripts and scene for showcasing 3D models. Everything is included you see in attached video except skyboxes.
You can check it live here:
Dirt Bike - Interactive Demo
Trials Bike - Interactive Demo
Biker - Interactive Demo
Dirt Bike
Tris: 8.9K
Verts: 9.5K
Trials Bike
Tris: 8.1K
Verts: 8.5K
Biker
Tris: 2.1K
Verts: 2.9K
Textures: As substance has power to generate texture when needed, its size isn't fixed, you can set it.
With substance you can have enormous variations of custom materials.
You can set different values for different materials: roughness values for metal, body and wheels. Set overlay textures and color values for bike's body and generate random dirt pattern too.
You can also set different textures and roughness values for biker's body parts, control dirt level, contrast, height, opacity and roughness.
Each bike part is separated and pivots are set at correct position, biker model is rigged and works with Mecanim animations, so they're ready for ride.
Can be used for both mobile and desktop devices, but note that currently for platforms: consoles, WebGL, Tizen, Unity will pre-render (“bake”) them into ordinary Materials during the build. Although this negates the runtime generation, it is still useful to create variations in the editor.