The Starter Assets are free and light-weight first and third person character base controllers, using Cinemachine and the Input System packages (required).Asset is under Unity Companion License.Starter Assets are designed to work as a quick start into prototyping and developing character controllers for various game genres, using systems and methods that are easy to build and expand upon for different projects.You can find the separate assets of each controller here:Starter Assets - First Person Character ControllerStarter Assets - Third Person Character ControllerImportant note:The Starter Assets packages are compatible with Unity 2022.3 LTS.The First/Third Person Starter Assets packages require the Input System and Cinemachine packages to work. The packages will automatically install when you import a Starter Assets package into your project.If you restart the editor when prompted after activating the new input system, you may need to reimport this package as the editor will restart before the content of the package will be added to your projectIf you are updating from a previous version, you need to manually delete the old version folder in the Package ManagerThe Starter Assets package includes:A Third Person Armature character controller, fully rigged and animated using a Humanoid rigA Third Person Capsule character controllerA First Person Capsule character controllerPlayground Scene and level prototyping PrefabsUI Toolkit overlays for mobile (Joystick )Get startedAfter downloading and importing the package into your project, you can load the sample Scene (called Playground) in the Sample folderThe Starter Assets are using the built-in CharacterController component.Starter Assets include First and Third Person Character controllers built in a modular way as a solid foundation for any game genre.Check Technical Details below to set up with URP or head over to the URP manual here.For other technical questions or support, please visit the forums.Important note on package dependenciesThe First/Third Person Starter Assets packages require the Input System and Cinemachine packages to work.The packages will automatically install when you import a Starter Assets package into your project.Please accept the Input System pop-up and Editor restart to successfully install the New Input System. If you accidentally decline, you can install the New Input System through the Package Manager.If you want to use the Input System and Input Manager (Old) together, or switch your project back to the old Input Manager, you will need to go to Edit > Project Settings, then select Player.Under Other settings, you will see that Input System Package (New) is selected. Here you can switch to your preferred setup. Please bear in mind that the Starter Assets do not work with the Input Manager (Old) setting.To Set up with URP:Adding the Asset to your Graphics settingsTo use URP, you need to add the newly created Universal Render Pipeline Asset to your Graphics settings in Unity. If you don't, Unity still tries to use the Built-in render pipeline.To add the Universal Render Pipeline Asset to your Graphics settings:Navigate to Edit > Project Settings... > Graphics.In the Scriptable Render Pipeline Settings field, add the Universal Render Pipeline Asset you created earlier. When you add the Universal Render Pipeline Asset, the available Graphics settings immediately change. Your Project is now using URP.For other technical questions or support, please visit the forums.