【パブリッシャー丸ごとセール第85弾】5月17日 0:00 〜 5月23日(木) 23:59まで
Daelonik Artworksのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Sea Princess』$21.45 => FREE(5月23日 23:59まで無料)
クーポンコード:DAELONIKARTWORKS
【$30 for 30 Mega Bundle】⏰️ 5月29日 23:59まで NEW!!
33ドル(税込)で30種類のアセットが手に入る破格のメガバンドル第3弾
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『EPIC ENVIRONMENTS MEGA BUNDLE: UNREAL ENGINE & UNITY BUNDLE FOR FANTASY WORLDS』 ⏰️ 6月4日(火) 13時まで
UnrealとUnity混合 ファンタジー3Dモデル $25で27アイテム
※ 注意:このバンドルはUE多めな構成です
$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
Switchboard provides dependency injection, log files, and zero-GC strings.Documentation | Unity Forum | Example | Discussions | SupportSwitchboard is a dependency injection framework for the Unity game engine, and more. It provides a composition root where you can add code that runs when you play, in any scene. From there, you can initialize objects that MonoBehaviours get when they awake. Getting a dependency as an interface creates loose coupling, enabling modular design. You don't need to create singletons, or service locators, or load certain scenes before others. The composition root can be changed easily in the editor, perfect for testing and experimentation. An innovative design pattern allows Switchboard to completely avoid the costly reflection and code generation that other frameworks use.Switchboard is highly compatible with other projects and plugins. Your MonoBehaviours don't need to inherit from a certain base class or implement an interface. There are no framework specific attributes or methods to add to your code base. Domain reload and scene reload can be disabled, so you can enter play mode instantly. The performance is beyond compare. Dependencies resolve in milliseconds, and there is no code generation necessary when making changes.Switchboard also provides high performance log files. Log files can be used in debug or release builds with almost no impact on performance, and zero memory allocated for garbage collection. The StringMaker class is a direct replacement for StringBuilder. It allows you to append number variables to strings without allocating garbage memory, which is not possible with StringBuilder in Unity.StringMaker can also render accurate floating-point numbers that standard C# can not. The standard C# methods for displaying floating-point numbers always round the real value to a limited number of digits, even in the debugger! StringMaker can reveal the true value of a floating-point number, formatted to your liking. These, and the other core modules work in any C# application, not just Unity.Applying Switchboard to your project is sure to improve the quality of your application. Download today!CompatibilitySwitchboard targets .NET Standard 2.1, and has been tested for compatibility with Unity Editor versions 2021.3.0 and 2022.3.0. The core library is compatible with any C# application that targets .NET Standard 2.1 or above.
LinkList
copyright © Unity AssetStore概要 优惠信息 beta All Rights Reserved.