Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.3 recruitment of unique texturesrecruitment of animation;flight animations: 7idle x 2move x 2beack x 1left x 1right x 1monster animations: 14attack x 4death x 1hit x 1idle x 2Left Walking x 1rage x 1Right Walking x 1run x 1walk x 1Walk Back x 1rifle animatio: 16Aim To Down x 1attack x 2attack run x 1death x 1idle x 2run x 2Left Walking x 1Right Walking x 1walk x 1walk attack x 3Rigged: (Yes)Rigged to humanoid skeleton: (Yes)Animated: (Yes)Number of Animations: 39Vertex counts of characters: 19737 rifle 3977Number of Materials: 9Number of Textures: 30Texture Resolutions: (armor x 4096 bodi x4096 rifle x2048)