Waterfall Stylized Shader URP
Neko Legends
$15.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
10/13(2023) |
15.0 |
10/13(2023) |
7.5 |
10/27(2023) |
15.0 |
11/07(2024) |
15.0 |
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Waterfall shader designed for versatile Toon/Cel/Anime aesthetics with simple user-friendly interactions.The default is using 2022 Unity editor with URP 14 so if the textures are pink and you are using 2021 editor in URP, install the included 2021 URP packge: WaterfallStylizedUnity2021(URP 12)Unity 6 Preview tested and verified working. (URP17).This package is now included in the Neko Legends - All Access Assets. The demo scenes will not work unless the free Shared Assets Demo dependency is installed.This waterfall shader is ideal for both stylized and low-poly game environments. With easy customization options, you can adjust the colors, shine, foam, and wave patterns to your liking. What's more, it's interactive! This means you can make a game character enter and exit the waterfall more realistically to find treasure behind it!!To enable this feature, simply attach the 'InteractorWaterfall' script to any game object. This allows the waterfall to dynamically open and close as the object moves through it. Currently, the shader supports interaction with one object at a time. For a live demonstration, check out our demo video.Note: The demo scene StylizedWaterfall+CelShader.scene use the Neko Legends Cel Shader for background aesthetics, which complements the waterfall style. However, this is optional and not a requirement for using the waterfall shader. Use StylizedWaterfall (Base URP).scene if you do not have the Neko Legends Cel Shader.Waterfall Shader modifyable propertiesbase colorinteraction radiusupper halfbotom halfgradientwatergapinnter foam radiusflow speed directionflow variationshine colorshine concentrationshine diminishshine vertical offsetshine scaleshine lengthshime foam middleshine bottom heightwave edge wobble speedwave edge wobble amountwave edge wobble distancewave edge thicknesswave speedwave thicknesswave distortionwave noise scaleSplash Shadersplash texturescalethicknessnoise strength