DOCUMENTATION
The Brute Force Ground Shader is a unique and versatile solution for general soil and tiling applications. It offers dynamic interactivity at minimal performance cost, empowering you to craft dynamic features like flowing water streams and realistic footprints on damp surfaces.
Compatible with PC, Mac, Linux, Nintendo Switch, and a wide spectrum of mobile devices, this shader ensures a seamless experience across a range of platforms.
Compatibility with Unity Standard and URP
Features:
-Mutlicompatibility: Compatible across a wide spectrum of platforms, including PC, Mac, Linux, Nintendo Switch, WebGL, and various mobile devices.
-Simplicity: Streamline your workflow with a user-friendly drag-and-drop material setup.
-Tessellation: Precision-driven custom tessellation based on camera distance, ensuring optimal rendering performance.
-Textures: Featuring an extensive collection of over 100 textures, ranging from albedo to normal maps, designed to enhance your ground renders.
-Dynamic Custom Shadows: Fine-tune the appearance of ground shadows, offering custom color options and custom shadow-casting capabilities.
-Interactivity: Employ a straightforward particle system to create interactive effects, such as dynamic trails, or player footsteps.
-Customization: Enjoy full creative control over sand rendering, all managed through a single, customizable material.
-Lights Support: Comprehensive backing for up to 4x point lights and spotlights, complete with custom shadow casting capabilities.
-Terrain: Utilize texture Splat Map to craft ground and tiled terrains
-VR Support: Seamlessly integrate with Multi and Single Pass Stereo rendering methods for immersive VR experiences.
-Unique Compatibility: Seamlessly integrates with other BRUTE FORCE assets for a smooth and intuitive experience.
Check my other Assets:
Brute Force - Grass Shader
Brute Force - Snow & Ice Shader
Brute Force - Sand Shader
Compatibility
Standard Render Pipeline: Compatible
Universal Render Pipeline: Compatible