Organise your manager classes in a better way. No more "hmm... where did I leave my SoundManager?"Creating managers is an integral part of managing logic in our games, but sometimes we can get lost in a complex hierarchy of our scene looking for one of them, or when testing we want to quickly change something in a manager sitting somewhe in a different scene. Simple way to organise this mess is to use prefabs, but this tool already does it for you, and provides special window to inspect all your managers.Features:Automatic creation and managment of manager prefabs.Organised way to inspect and modify your managers.Very easy and intuitive usage.Usage:Attach Manager attribute to your MonoBehaviour class, this will automatically create a prefab out of a game object with that behaviour.Open Managers window in Window->Managers, where you can inspect all your managers sorted in a folder-like structure.By providing "Path" and "DisplayName" in attributes constructor, you can manipulate where and how newly created instances of that class are shown in a window.By right-clicking an instance in a window, you can change name or path of that specific instance.For more details on usage go to Manual.Features:Automatic creation and managment of manager prefabs.Organised way to inspect and modify your managers.Very easy and intuitive usage.