Character Boom is not only a set of anime art assets but also a framework that can be used to generate unlimited number of Characters.🍀 Features:Generate an unlimited number of characters with just one click.No coding necessary.Each sprite is swapable. You can use these sprites to create a wide range of different characters.Each color of each piece of sprite can be customized precisely.Now you can change the length and width of limbs, and body size. This feature requires Body Proportions. If you have Character Boom, you can get it at 50% off.The positions of the eyes, nose, mouth, and eyebrows can be flexibly adjusted.The eyes are turnable and blinkable. The hair can flow.ScriptableObject workflow : You can easily adjust colors, pose, facial features and save data. There are many tools to help you focus on creating games. Find it in Technical details.All prefabs are ready to be animated.Each sprite was drawn on 4096x4096 high resolution canvas.Each sprite in SpriteLibrary has been skinned to match the Character Boom Sketelon.The number of vertices of meshes is optimized.(New!) Includes Gray To Color.8 tutorial scenes.👇↓↓↓🔨 Tools:Here are some GIF animations showing their usage.SetMatColor : A component used to set color and material of SpriteRenderer.ColorSetter : A component used for managing SetMatColor components and for saving/loading colors.RandomAssetSetter : Generate characters Randomly and batchly.FaceControl : Customize facial features.PoseSaver : Save and load pose of character.SpriteLibraryLabelSaver : Save and load labels of SpriteLibrary component.BrightnessManager : BrightnessManager is a component used to adjust brightness of character.Gray To Color Shaders: These shaders can change gray sprites into target color sprites. Precise color control. What you get is what you set. _______________________________________________________________________🎨Art Assets:196 sprites with their own 2th textures and 3th textures(The count is based on sprite library. A few sprites are left blank to make switching characters easier.)There are mainly 4 PSB files with 54 layers each. Each file has its 2 secondary textures.The following way of counting is reconmended:60 prefabs60 color presets9 pose presets4 hair cut suit4 cloth suits4 weapons1 base skin2 expressionsUnlimited of characters that can be generated.☢️☠️Requirements:Unity 2D SpriteUnity 2D Animation_______________________________________________________________________Websiteemail:onlynewstudio@protonmail.com