With the Surface Shaders you will be able to simulate accumulation of moss, sand, Snow, ect,.. on top of any kind of models.
The Blend properties allow you to blend smoothly the meshes with the ground.
Super easy to use, make your assets more uniform with any type of environments.
WebGL
Shaders :
Surface Shader Local Blend
Surface Shader World Blend (Detect the world ground)
Features :
- PBR Shader (Specular Setup)
- Surface Spread, sharpness based on normal direction
- Surface blend bottom based on world direction
- Surface Blur
- Switch Y to Z axis for local blend shader
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contact@ciconia-studio.com