Ancient Cathedral Environment with 141 Unique Meshes, Modular and Game ReadyThis package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.The package uploaded as a HDRP file. You can import the URP or Built-In file in the package for use in your project.Ancient Cathedral Environment with 141 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.Environment made by talented Artist “Mike Kurabi” If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.For all your promotional requests, technical support needs, suggestions please create a ticket.Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDITFeatures:141 Unique MeshesAttention to Detail / AAA QualityControllable parameters in Material InstancesHigh Quality AssetsGame ready/OptimizedUnique Concepts of AssetsHigh Attention to DetailsComplex vertex paint setup with multiple layersVersatile trimsheets and tileable materialsFinished demo map with cinematic lightingAdvanced master materials, which supports lots of features, multiple normal maps, vertex paint, etcModular architecture meshes and game ready propsMaterial Variations For Some AssetsTexture Sizes:409620481024Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assetsCollision: Yes, Custom collisions for complex assetsLODs: Yes, 3 LODs for complex assetsAverage Poly Count: around 1K up to 12KTexture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, OpacityMaterials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.Props: Statue, Candle, Chandelier, Socle, Barrier, Incense Burner, Flags, Cobweb, Rope, Bench etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Architecture: Ground, Walls, Wimndows, Pillar, Coloumns, Arches, Stairs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Number of Meshes: 141 Unique MeshesNumber of Materials and Material Instances: 57Number of Textures: 84Supported Development Platforms: All PlatformsRender Pipeline Disclaimer:This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.You can import URP or Built-In package in your project.Renders and animations were created in HDRP.